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BUNKER

Bunker

Bunker

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Platform:    

Windows

Engine:    

Unity and Arduino tools

Role:    

Miscellaneous​

Team size:    

6

Time taken:    

2 months

Problem Statement

A team project where game designers and programmers have to collaborate with industrial designers in order to create a game with alternative controllers. This project was to be sent as an application to be exhibited in ALT-CTRL-GDC event in the Game Developer Conference.  

What is the game?

Bunker is an asymmetrical cooperative game where two players defend their base from incoming missiles using two bicycles as controllers.

 

Player 1, the Radio Operator, uses his bicycle wheels to move a target along the X and Y axis, and “scan” objects to listen to the sound they produce. Player 2 controls a countermeasure missile, and must direct and ram it into select targets using his steering wheel and pedals. The game ends when too many missiles have found their way to the base.

The game was made with Arduino's toolkit and the Unity engine. We used electronic components like hall effect sensors, rotary encoders and conducting wires to create the controllers. The two bicycles needed to be correctly assembled for the equipment to work. In order to achieve this we worked with an industrial designer in the team that helped us in the design of the setup.

Note that this project is a part of my third year's first semester jury at Rubika Supinfogame.

Features​​
  • Cooperative multiplayer

  • Simple and intuitive controls

  • Fast-paced action gameplay

Contribution

​As such there was no singular role for us in this project. This allowed us to take up multiple responsibilities. I offered my contribution in the following aspects:

  • Base gameplay prototyping

  • Architecture and design of the controller setup

  • Assembly and circuitry of electronic components

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