CURRICULUM VITAE
About Me
Economy designer specializing in LiveOps, monetization systems, and operational excellence for F2P mobile games. Experienced in building scalable economy tools, improving execution velocity, and driving system-level decisions across cross-functional teams.
Work Experience
Wooga
Economy Designer-Ongoing
● Owned economy design for 9+ LiveOps events and 3 sales treatments
● Engineered a centralized reward auditing system (15+ currencies), enabling monthly/weekly auditing, reducing blind spots, and mitigating inflation risks
● Developed a scalable sales design pipeline that reduced setup time by 35 mins/offer, and accelerated revisions across segmented campaigns.
● Spearheaded balancing decisions and feature changes for 3+ LiveOps events, each of which contributed up to 6% improvement in hard currency sinks
Supergaming
Economy Design Consultant-Aug 2024-Apr 2025
● Simulated ‘gacha’ reward cases with >95% correlation to direct player progression
● Analyzed item valuation of over 3000 cosmetics in top Battle Royale games
Blackmouth Games
Economy Designer-Feb 2024-Jul 2024
● Extensive market research of 30+ Web3 games for curating monetization strategy
● Built simulation systems for weapon ballistics with >10k iterations that reduced revisions
● Modeled results of 100k matches to improve matchmaking, reducing skill gaps by 19%
● Computation of revenue forecasts based on retention, growth, and LTV metrics
Supergaming
Game Designer-Sept 2022-Aug 2023
● Collaborated with data and product teams to review monetization features
● Shaped the launch of Battle Stars, achieving the 3rd spot in Top Free on Play Store
● Formulated a dynamic offer system that boosted in-app purchases by 10x
● Built high-accuracy economic simulations (error rate <1%) to streamline balancing
● Verified game balance through rigorous testing and iterative adjustments
● Implemented major economy re-balancing features for a released title with 20 million installs
Gametion Technologies
Game Designer-Aug 2021-Sept 2022
● Managed game design single-handedly for a game in production with over 100,000 installs
● Developed a simulation of the in-game economy based on skill input
● Co-curated a feature that increased hard currency sinks by over 27%
● Worked with product teams to analyze and interpret data for informed decision-making
● Coordinated design implementation with artists, QA, developers, and stake-holders
Uniplay Digital
Game Designer-Jul 2020-Jul 2021 & Summer Internships (2018/2019)
● Conceptualized, designed, and developed two titles from ideation to release
● Conducted extensive rapid prototyping of casual games
● Documented potential intellectual properties and prepared investor pitch decks
● Created prototypes for multiplayer games for feasibility testing
● Delivered client work based on given requirements
Education
ISART Business School
Msc in Game and Creative Strategy -2023/2025
● Learning about the fundamentals of marketing in the context of video games
● Discovery of business creation and economic models of video games and apps
● Deep understanding of product life-cycles within a publishing organization
● Effective utilization of data to improve key performing indicators of the product
Rubika Supinfogame
Bachelors in Game Design-2017/2020
● Highest grade in class in an academic Year (16.23/20)
● Completed Bachelor's with full credits (180/180)
● Academic project got selected for crowdfunding
● Qualified for game industry internships in every academic year
● Worked in multilingual and cross functional development teams
Chatrabhuj Narsee Memorial
Indian School Certificate-2002/2017
● Invited to IGDC as a Game Jam Mentor for guiding the students in game jams
● Finalist in Game Jam Titans, an inter school game jam for students in Mumbai
● Learned about data structures and programming (certified in Java, C and C++)
● Consistently performed in academics (Grade X - 93.4%, Grade XII - 85.6%)
Software
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Systems/Economy - Machinations and Excel
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Data – Power BI, Google Sheets and SQL
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Engines - Unity, Unreal and Construct 2
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Management - Trello, Jira, Monday, and GitHub
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Scripting - C#, C, C++ and Java and Python
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Documentation - Google Docs and Notion
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AI Tools - Gemini, ChatGPT, and Copilot
Core Competencies
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Progression systems and reward balancing
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Event design, A/B testing and segmentation
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Monetization frameworks and offer designing
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Economic auditing and tracking
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Conception and simulation of game economies
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Cross-functional collaboration with Product, Analytics, Engineering, Design, and QA.
Hobbies
In my free time I enjoy working out, running, writing and doing my laundry in between all of those things.
Associated Titles
Languages
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English - Primary language of education (IELTS 8.5)
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Hindi - Native language in daily use
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Gujarati - Mother tounge, spoken at home
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French - Functional understanding owing to prior habitation in France
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Spanish - Un poco de espanol
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German - I can buy eine doner