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CURRICULUM VITAE

About Me

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Economy designer specializing in LiveOps, monetization systems, and operational excellence for F2P mobile games. Experienced in building scalable economy tools, improving execution velocity, and driving system-level decisions across cross-functional teams.

Work Experience

Wooga

Economy Designer-Ongoing

● Owned economy design for 9+ LiveOps events and 3 sales treatments
● Engineered a centralized reward auditing system (15+ currencies), enabling monthly/weekly auditing, reducing blind spots, and mitigating inflation risks
● Developed a scalable sales design pipeline that reduced setup time by 35 mins/offer, and accelerated revisions across segmented campaigns. 
● Spearheaded balancing decisions and feature changes for 3+ LiveOps events, each of which contributed up to 6% improvement in hard currency sinks​

Supergaming

Economy Design Consultant-Aug 2024-Apr 2025

● Simulated ‘gacha’ reward cases with >95% correlation to direct player progression
● Analyzed item valuation of over 3000 cosmetics in top Battle Royale games

Blackmouth Games

Economy Designer-Feb 2024-Jul 2024

●  Extensive market research of 30+ Web3 games for curating monetization strategy

● Built simulation systems for weapon ballistics with >10k iterations that reduced revisions

● Modeled results of 100k matches to improve matchmaking, reducing skill gaps by 19%

● Computation of revenue forecasts based on retention, growth, and LTV metrics

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Supergaming

Game Designer-Sept 2022-Aug 2023

● Collaborated with data and product teams to review monetization features

● Shaped the launch of Battle Stars, achieving the 3rd spot in Top Free on Play Store

● Formulated a dynamic offer system that boosted in-app purchases by 10x
● Built high-accuracy economic simulations (error rate <1%) to streamline balancing

● Verified game balance through rigorous testing and iterative adjustments

● Implemented major economy re-balancing features for a released title with 20 million installs


Gametion Technologies

Game Designer-Aug 2021-Sept 2022

● Managed game design single-handedly for a game in production with over 100,000 installs

● Developed a simulation of the in-game economy based on skill input

● Co-curated a feature that increased hard currency sinks by over 27%

● Worked with product teams to analyze and interpret data for informed decision-making

● Coordinated design implementation with artists, QA, developers, and stake-holders

Uniplay Digital

Game Designer-Jul 2020-Jul 2021 & Summer Internships (2018/2019)

● Conceptualized, designed, and developed two titles from ideation to release

● Conducted extensive rapid prototyping of casual games

● Documented potential intellectual properties and prepared investor pitch decks

● Created prototypes for multiplayer games for feasibility testing

● Delivered client work based on given requirements

Education

ISART Business School

Msc in Game and Creative Strategy -2023/2025

● Learning about the fundamentals of marketing in the context of video games

● Discovery of business creation and economic models of video games and apps

● Deep understanding of product life-cycles within a publishing organization

● Effective utilization of data to improve key performing indicators of the product

Rubika Supinfogame

Bachelors in Game Design-2017/2020

● Highest grade in class in an academic Year (16.23/20)

● Completed Bachelor's with full credits (180/180)

● Academic project got selected for crowdfunding

● Qualified for game industry internships in every academic year

● Worked in multilingual and cross functional development teams

 

Chatrabhuj Narsee Memorial

Indian School Certificate-2002/2017

● Invited to IGDC as a Game Jam Mentor for guiding the students in game jams 

● Finalist in Game Jam Titans, an inter school game jam for students in Mumbai

● Learned about data structures and programming (certified in Java, C and C++) 

● Consistently performed in academics (Grade X - 93.4%, Grade XII - 85.6%)

Software

 

  • Systems/Economy - Machinations and Excel

  • Data – Power BI, Google Sheets and SQL

  • Engines - Unity, Unreal and Construct 2

  • Management - Trello, Jira, Monday, and GitHub

  • Scripting - C#, C, C++ and Java and Python

  • Documentation - Google Docs and Notion

  • AI Tools - Gemini, ChatGPT, and Copilot​

Core Competencies

 

  • Progression systems and reward balancing

  • Event design, A/B testing and segmentation

  • Monetization frameworks and offer designing

  • Economic auditing and tracking

  • Conception and simulation of game economies

  • Cross-functional collaboration with Product, Analytics, Engineering, Design, and QA.

Hobbies

In my free time I enjoy working out, running, writing and doing my laundry in between all of those things.

Languages​

  • English - Primary language of education (IELTS 8.5)

  • Hindi - Native language in daily use

  • Gujarati - Mother tounge, spoken at home 

  • French - Functional understanding owing to prior habitation in France

  • Spanish - Un poco de espanol

  • German - I can buy eine doner

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