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CURRICULUM VITAE

About Me

I am an experienced game designer with several published titles in the Free-To-Play space. Proficient in systems, economy, monetization and game design with a strong background in live-operations and cross-functional collaboration.

Work Experience

Blackmouth Games

Economy Designer-Feb 2024-Jul 2024

● Market research and conception of pricing, SKUs, and monetization strategies

● Developed a game economy plan that has a significant monetization potential

● Modelling game systems to validate game balance and progression

● Scripting economic simulations that replicate results of zero-sum BR matches

● Computation of revenue forecasts based on retention, growth, and LTV metrics

Supergaming

Game Designer-Sept 2022-Aug 2023

● Collaborated with data and product teams to review monetization features

● Verified game balance through rigorous testing and iterative adjustments

● Designed economic systems that are synchronous with the gameplay and player progression

● Computed economic simulations that have an error rate of less than 1%

● Created in-house tools for faster implementation of game systems

● Implemented major economy re-balancing features for a released title with 20 million installs


Gametion Technologies

Game Designer-Aug 2021-Sept 2022

● Managed game design single-handedly for a game in production with over 100,000 installs

● Developed a simulation of the in-game economy based on skill input

● Co-curated a feature that increased hard currency sinks by over 27%

● Designed AI algorithms that improved win rates and had an ROI of up to 41%

● Worked with product teams to analyze and interpret data for informed decision-making

● Coordinated design implementation with artists, QA, developers, and stake-holders

Uniplay Digital

Game Designer-Jul 2020-Jul 2021 & Summer Internships (2018/2019)

● Conceptualized, designed, and developed two titles from ideation to release

● Conducted extensive rapid prototyping of casual games

● Documented potential intellectual properties and prepared investor pitch decks

● Created prototypes for multiplayer games for feasibility testing

● Delivered client work based on given requirements

Master's Project

Final Year Project (Ongoing)

In association with ISART Business School

● Serving as a publishing producer in two student game development projects

● Responsible for research to identify trends, competition and target audience

● Monetization plan to maximize revenue and ensure financial success

● Conceptualize marketing strategies to increase game awareness

● Coordinate project deliverables that align with quality standards

 

CAPSTONE Project – Baldur’s Gate III (Sept 2023-June 2024)

In association with ISART Business School

● Generating a LiveOps plan for the popular RPG title - Baldur’s Gate

● Conducting research and analyzing the game’s KPIs to plan feature set

● Preparing production roadmap for planned DLCs, feature updates and events

● Monetizing the live-ops to be generate a long-tail end of revenue

● Marketing and building an engaged community for sustainable retention

Education

ISART Business School

Msc in Game and Creative Strategy -2023/2025

● Learning about the fundamentals of marketing in the context of video games

● Discovery of business creation and economic models of video games and apps

● Deep understanding of product life-cycles within a publishing organization

● Effective utilization of data to improve key performing indicators of the product

Rubika Supinfogame

Bachelors in Game Design-2017/2020

● Highest grade in class in an academic Year (16.23/20)

● Completed Bachelor's with full credits (180/180)

● Academic project got selected for crowdfunding

● Qualified for game industry internships in every academic year

● Worked in multilingual and cross functional development teams

 

Chatrabhuj Narsee Memorial

Indian School Certificate-2002/2017

● Invited to IGDC as a Game Jam Mentor for guiding the students in game jams 

● Finalist in Game Jam Titans, an inter school game jam for students in Mumbai

● Learned about data structures and programming (certified in Java, C and C++) 

● Consistently performed in academics (Grade X - 93.4%, Grade XII - 85.6%)

Software

 

  • Engines - Unity, Unreal and Construct 2

  • Management - Trello, Jira and GitHub

  • Documentation - Google Docs and Notion

  • Systems/Economy - Machinations and Excel

  • Gameplay Flow - XD, Illustrator, Gliffy and Slides

  • Scripting - C#, C, C++ and Java

  • Data – Power BI, Google Sheets and SQL basics

  • Misc- Hammer, Gaia, CeltX and FL Studio

Core Competencies

 

  • Running Live-Ops in games

  • Deconstruction of existing games

  • Designing game systems from scratch

  • Building engaging gameplay

  • Conception and simulation of game economies

  • Setting up effective monetization mechanics

  • Rapid prototyping of early ideas

  • Managing projects with effective communication and tools

Hobbies

In my free time I enjoy learning new skills, listening to music, attending networking events and mentoring people in game development.

Languages​

  • English - Primary language of education (IELTS 8.5)

  • Hindi - Native language in daily use

  • Gujarati - Mother tounge, spoken at home 

  • French - Functional understanding owing to prior habitation in France

  • Spanish - Un poco de espanol

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