CURRICULUM VITAE
About Me
I am an experienced game designer with several published titles in the Free-To-Play space. Proficient in systems, economy, monetization and game design with a strong background in live-operations and cross-functional collaboration.
Work Experience
Blackmouth Games
Economy Designer-Feb 2024-Jul 2024
● Market research and conception of pricing, SKUs, and monetization strategies
● Developed a game economy plan that has a significant monetization potential
● Modelling game systems to validate game balance and progression
● Scripting economic simulations that replicate results of zero-sum BR matches
● Computation of revenue forecasts based on retention, growth, and LTV metrics
Supergaming
Game Designer-Sept 2022-Aug 2023
● Collaborated with data and product teams to review monetization features
● Verified game balance through rigorous testing and iterative adjustments
● Designed economic systems that are synchronous with the gameplay and player progression
● Computed economic simulations that have an error rate of less than 1%
● Created in-house tools for faster implementation of game systems
● Implemented major economy re-balancing features for a released title with 20 million installs
Gametion Technologies
Game Designer-Aug 2021-Sept 2022
● Managed game design single-handedly for a game in production with over 100,000 installs
● Developed a simulation of the in-game economy based on skill input
● Co-curated a feature that increased hard currency sinks by over 27%
● Designed AI algorithms that improved win rates and had an ROI of up to 41%
● Worked with product teams to analyze and interpret data for informed decision-making
● Coordinated design implementation with artists, QA, developers, and stake-holders
Uniplay Digital
Game Designer-Jul 2020-Jul 2021 & Summer Internships (2018/2019)
● Conceptualized, designed, and developed two titles from ideation to release
● Conducted extensive rapid prototyping of casual games
● Documented potential intellectual properties and prepared investor pitch decks
● Created prototypes for multiplayer games for feasibility testing
● Delivered client work based on given requirements
Master's Project
Final Year Project (Ongoing)
In association with ISART Business School
● Serving as a publishing producer in two student game development projects
● Responsible for research to identify trends, competition and target audience
● Monetization plan to maximize revenue and ensure financial success
● Conceptualize marketing strategies to increase game awareness
● Coordinate project deliverables that align with quality standards
CAPSTONE Project – Baldur’s Gate III (Sept 2023-June 2024)
In association with ISART Business School
● Generating a LiveOps plan for the popular RPG title - Baldur’s Gate
● Conducting research and analyzing the game’s KPIs to plan feature set
● Preparing production roadmap for planned DLCs, feature updates and events
● Monetizing the live-ops to be generate a long-tail end of revenue
● Marketing and building an engaged community for sustainable retention
Education
ISART Business School
Msc in Game and Creative Strategy -2023/2025
● Learning about the fundamentals of marketing in the context of video games
● Discovery of business creation and economic models of video games and apps
● Deep understanding of product life-cycles within a publishing organization
● Effective utilization of data to improve key performing indicators of the product
Rubika Supinfogame
Bachelors in Game Design-2017/2020
● Highest grade in class in an academic Year (16.23/20)
● Completed Bachelor's with full credits (180/180)
● Academic project got selected for crowdfunding
● Qualified for game industry internships in every academic year
● Worked in multilingual and cross functional development teams
Chatrabhuj Narsee Memorial
Indian School Certificate-2002/2017
● Invited to IGDC as a Game Jam Mentor for guiding the students in game jams
● Finalist in Game Jam Titans, an inter school game jam for students in Mumbai
● Learned about data structures and programming (certified in Java, C and C++)
● Consistently performed in academics (Grade X - 93.4%, Grade XII - 85.6%)
Software
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Engines - Unity, Unreal and Construct 2
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Management - Trello, Jira and GitHub
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Documentation - Google Docs and Notion
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Systems/Economy - Machinations and Excel
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Gameplay Flow - XD, Illustrator, Gliffy and Slides
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Scripting - C#, C, C++ and Java
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Data – Power BI, Google Sheets and SQL basics
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Misc- Hammer, Gaia, CeltX and FL Studio
Core Competencies
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Running Live-Ops in games
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Deconstruction of existing games
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Designing game systems from scratch
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Building engaging gameplay
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Conception and simulation of game economies
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Setting up effective monetization mechanics
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Rapid prototyping of early ideas
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Managing projects with effective communication and tools
Hobbies
In my free time I enjoy learning new skills, listening to music, attending networking events and mentoring people in game development.
Associated Titles
Languages
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English - Primary language of education (IELTS 8.5)
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Hindi - Native language in daily use
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Gujarati - Mother tounge, spoken at home
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French - Functional understanding owing to prior habitation in France
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Spanish - Un poco de espanol