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FINEST HOUR

Platform:    

Android

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Engine:    

Construct 2

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Role:    

Game Developer

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Team size:    

1

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Time taken:    

21 Days

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Tools used:    ​

  • Word and Excel 

  • PowerPoint

  • Photoshop

Problem Statement

Recreating the classic "Space Invaders!" game on the mobile platform with the addition of new elements.

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What is the game?

Finest Hour is a top-down window shooter, where the player defends a beach from incoming enemies using a tank. Being adept in defending rewards the player with in-game currency that he can use to purchase better equipped tanks and repeat the game loop.

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The game also features a short and thematic tutorial that allows the player to jump right into the game with all the necessary learning. I chose to add a tower defense element to it in order to offer the player a chance to play in a risk induced manner. 

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Owing to limitations of the engine's serialization, the game saves it's entire shop mechanism using one variable. The jury that assessed me especially liked the technical feat that I achieved by this game and it was well appreciated. 

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As a testament of my development, I put it up on an open drive 

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Note that this project is a part of my first semester jury at Rubika Supinfogame.

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Features​​
  • 5 levels featuring multiple enemy types.

  • An intense climax with a boss fight

  • Armory for tanks with in-game currency

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Contribution​
  • Conceptualized the idea

  • Prototyping the game and its mechanics

  • Creating level design and environments with tile-maps

  • Testing and balancing the economy of the armory

  • Complete development and open release on a personal drive

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