LIE DOWN
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Platform:
Android
Engine:
Construct 2
Role:
Programming and Marketing
Team size:
5
Time taken:
21 Days
Tools used:
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Word and Excel
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PowerPoint
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Photoshop
Problem Statement
Making a brick-breaker clone that is specifically targeting the gym-going audiences and creating a marketing strategy around that. The game was then to be pitched to a group of investors with a production budget and road-map for generating revenue on the same.
What is the game?
Lie Down is a casual game that aims to reduce muscular pain and tiredness after any strenuous workout or gym sessions. We chose to create something casual, Lie Down allows players to get a feel of their numb fingertips after a workout.
This project was more heavily focused on generating an audience base and hyping them for the game. We took several play-tests after gym sessions and even sent over the game to well-known body-builders of the city of Pune. Adding to this was our constant push on social media platforms with wide coverage including a dedicated website that offered updates. We managed to market the game well for the final jury for this game.
We even got attention of a celebrity physical trainer that gave their thoughts on this game.
Note that this project is a part of my first year's post mid-term jury at Rubika Supinfogame.
Features
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Simple and unique gameplay
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Minimalist art-style and UI
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Level Progression system
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A game aimed at offering relaxation
Contribution
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Conceptualized the new mechanic
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Planned the progression system for 200 levels
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Defined difficulty for the prototype
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Assisted marketing on social media platforms
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Researched over the target audience and the concept
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Calculated the budget for a mock investor pitch
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Decided the price list for the game in targeted markets
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Estimated projected income and returns for investors
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Assisted in conducting surveys with gym-going people
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Regulated a competitive landscape for the game