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NO PLAY NO GAIN

Platform:    

Windows

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Engine:    

Unity

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Role:    

Game Designer (Micro)

Game Developer (Micro)

Technical Support

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Team size:    

41

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Time taken:    

6 months

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Tools used:    ​

  • Word and Excel 

  • PowerPoint

  • Photoshop

  • Illustrator

  • Magix Music Maker

  • FL Studio

Problem Statement

A mega-team project where 41 students had to create two micro games each and compile them in to a mashup of micro-games like the popular Warioware by Nintendo. We had an internal student based production and management team as well with several students volunteering to take up additional responsibility. 

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What is the game?

No Play No Gain is a mashup of numerous micro-games made on a diverse set of themes and controls.

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Apart from working as a designer and developer on micro-games I volunteered as a tech support to help other students in development. I had even volunteered to produce a few soundtracks for the title, however due to time limitations, these could not be added in the game. In any case it has helped me learn a lot about composing music for video games.

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We were heavily inspired by mashup games like the WarioWare and Dumb Ways to Die.

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Note that this project is a part of my third year's first semester jury at Rubika Supinfogame.

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Features​​
  • 82 Playable micro games

  • 10 uniquely thematic rivals

  • Free Mode and Story Mode

  • Utilizes all possible PC controls

  • Seamless soundtrack

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Contribution
  • Pitching and conceptualizing two micro-games 

  • Development of two micro-games under constrained guidelines

  • Technical support for micro-game development

  • Composing support soundtracks

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